
I'd also second Portal 2, Fez, Stephen's Sausage Roll, and The Swapper (which has lots of philosophical story and solid puzzle mechanics - maybe the game most similar to Braid) as all being really good. The number-one recommendation has gotta be Braid, Jonathan Blow's previous game. Puzzles were often repetitive (hey, remember when you did a double-layer iteration of Technique X? now do a triple iteration of Technique X!) and seemed thrown together kind of at random, compared to the way The Witness clearly builds up a sequence of ideas.
The Talos Principle is a puzzle game with a philosophical story, sure, but personally I thought it was poorly designed, especially compared to the likes of The Witness, Braid, Portal, etc.
Fan-made User-generated Witness Puzzle Website "The Windmill" Related Subreddits:. Posts asking others to literally play the game for you will be deleted. Please DO NOT include spoilers in post TITLES: neither mods nor users can edit or spoiler post titles, so the whole post will simply have to be removed. If submitting a spoiler, please flair your post as a spoiler AND mark as a spoiler in reddit. >!spoiler!! spoiler!! spoiler !< don't work consistently for all users, even if they look like they work for you.) Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. A subreddit for news and discussion about the 2016 puzzle game The Witness developed by Jonathan Blow (developer of Braid) and his company Thekla.